The Giocoso Program Display
1.0 Introduction
Giocoso's main program display, when you finally get it running, consists of three distinct 'areas', as follows:
The particular colours displayed for the text used in each area will vary, depending on your choice of terminal profile colours (here, I'm using 'Blue on Black', which is why all the horizontal lines look blue) and your choice of Giocoso colour scheme with the --displaycolour runtime parameter, or the DISPLAYCOLOR persistent configuration file parameter. Here, I'm using the default, 'newclassic' scheme which attempts to impart a bit of meaning into the display by its choices of colour: green is just boilerplate; blue is persistent information that depends on inputs you have provided when running Giocoso; yellow is dynamic information that changes depending on what Giocoso is playing or doing at any given time; white is just for text labels. [...]