Niente and Giocoso Updates

As previously promised, a new version of Niente has just been released: Version 4.03. It contains some minor bug fixes and a couple of enhancements (mostly due to the suggestions of regular user Scott: thank you, Scott!!)

In particular, a new column is added to the database table that stores details of all your recordings: TRACKTITLE. Though upgrading to Niente Version 4.03 adds this new column, it doesn't populate it: you'll need to do a new full integrity check for that to happen. A new 'Advanced SQL Reports' option has also been added to the Reports menu, allowing you to construct full-blown SQL queries of your own devising, if you're up to it! The other big(ish) new feature is that Niente menus now work the same way as Giocoso's or Semplice's do: pressing [Enter] on any top-level menu automatically means you're invoking the first named option within that menu, without you having to literally tap the number '1' each time. The aggregate statistics report can now be produced by tapping 'R' and then pressing [Enter] twice, for example. [...] 

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Software Updates

Before this website goes offline for nearly a fortnight, I thought I'd better release a couple of software updates that have been in my 'pending' tray for quite a while now.

First, Giocoso is bumped from version 2.03 to 2.04. The updates are mostly minor and inconsequential -except for one 'bugfix'. All versions of Giocoso have long contacted this website to obtain a new version of the program's error/messages file, whenever it detects that the program version number doesn't match the error/messages file version number. That all works fine, when this website is up! If, however, this site is not contactable (because, say, its host managed to blow up its Hungarian webserver!) then the program sits there, apparently locked up, trying to contact the uncontactable. Eventually it gives up and resumes working as normal -but now without the ability to display any error or progress message text at all. The new version now adds in a 'ping test' before trying to fetch the new message file: if the site's not accessible for some reason, Giocoso shouldn't hang for minutes trying to reach it, and the old error messages file is retained, not wiped. [...] 

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